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Evil prevails when good fails to act

My goal for this campaign is to create a fun and interactive gaming experience for a group newly gaming together. No matter the experience level of my players I want them to feel invested in the campaign, their characters, and the world. I hope to create an open and fun environment for players to feel comfortable in. If any of my players feels uncomfortable with a topic, mode of play, discussion, or behavior encountered in my game I want to be seen as a person that they can come to to address this so that all can enjoy the gaming experience. A campaign success would be for all players to leave this campaign feeling that they have learned something new about RP Gaming and wanting to try a new game with this group.

The Champions of our Quest

Our Heros


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Setting Information

The Setting and History

Culture and Kingdoms

Powers and Organizations





The Planes

Major Cities


Character Creation

House Rules



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